video-shotcraft

From public sources

AI video skill for Claude Code & Codex — cinematic product videos with Remotion: 152 shot recipe cards, 209 motion previews, a production-ready template

AI skillCategory: AI Skills · Motion & videoOpen sourcedata checked Oct 15, 2026

Overview

  • agent-skills
  • ai-agents
  • ai-video
  • claude-code
  • claude-code-skills
  • claude-skills
  • codex
  • motion-design
  • motion-graphics
  • product-video

Installation

Commands are shown, never run by the marketplace. Check them against the official documentation.

Compatibility

Unknown means no evidence was found — not that the product is incompatible.
PlatformStatusArchitectureEvidenceConfidence
Claude CodeUnknown———
Claude (web & desktop)Unknown———
OpenAI CodexUnknown———
ChatGPTUnknown———
CursorUnknown———
GitHub CopilotUnknown———
Gemini CLIUnknown———

Releases

checked Oct 29, 2026
No releases found on the source.

Quality profile

algorithm quality-v1.0 · assessed Oct 15, 2026
Quality Score98
Risk Score0
Confidence 1.00
Quality Score and Risk Score are different measures. A high score does not guarantee safety.

Score components

Maintenance · 2020
last activity 3 days ago
Documentation · 1515
README 17856 chars, description present
Ready to use · 1515
install instructions: yes; releases: yes
Metadata · 1010
4/4 of description, homepage, license, topics
Releases · 108
2 release(s), latest 44 days ago
Category confidence · 1010
classifier confidence 0.97
Adoption · 1010
12058 stars (log-dampened, 10k = max)
License clarity · 55
SPDX Apache-2.0
Community · 55
issues enabled, 1080 forks

License

Apache-2.0
Known licensefrom the repository host

This is the catalog policy status, not legal advice.

Sources

github.com/Vincentwei1021/video-shotcraftPrimary★ 12,058 starslast activity Oct 13, 2026Primary repository · Confidence 1.00

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README

From Vincentwei1021/video-shotcraft · license Apache-2.0 · fetched Oct 29, 2026

video-shotcraft

English | 中文 | 日本語 | Русский

[Gallery] [Showcase]

[GitHub stars] [License] [Claude Code] [Codex] [AtomGit Star]

▶ Browse all 150 shots in the Gallery · 🎬 Watch the Showcase

What it does

Tell Claude Code or Codex "make a promo for my product". The agent captures your real pages, picks shots from a library of tuned motion recipes, storyboards the film, animates it with Remotion, cuts it to the beat, adds sound design, checks every frame and hands you a finished MP4 you can keep editing.

It is not a video generator. Every frame is drawn by code from your own screenshots and copy, so the result is sharp, on-brand and fully editable.

How it works

[Eight-second workflow loop: product → capture real pages → storyboard with shot recipe cards → animate in Remotion → beat sync and sound design → render and frame QA → MP4, Motion Workbench and JianYing draft]

What's new

[!IMPORTANT]

🎬 2026-10 · Shot library refresh

All 216 demos were polished and reviewed. The best versions now make up 124 cards / 150 shots, with fresh Gallery previews and video-shotcraft branding.

  • 2026-09 · Motion Workbench. Keep editing the delivered film in a CapCut-style browser editor.
  • 2026-08 · video-talkcraft, the narration-video sibling: script + voiceover in, every motion beat locked to the voice (78 narration previews).
  • 2026-08 · JianYing (CapCut CN) export. The final film becomes an editable JianYing draft: per-shot clips, native caption tracks, separate SFX/BGM tracks. Verified on JianYing Pro 11.2 for macOS (guide).

❤️ Sponsors

Install

Built and tuned for Claude Code and Codex. The simplest way is to hand your agent the link:

Install this skill for me: https://github.com/Vincentwei1021/video-shotcraft

Or with the skills CLI:

npx skills add Vincentwei1021/video-shotcraft

Or by hand:

git clone https://github.com/Vincentwei1021/video-shotcraft.git
cd video-shotcraft
ln -s "$(pwd)" ~/.claude/skills/video-shotcraft   # Claude Code
ln -s "$(pwd)" ~/.codex/skills/video-shotcraft    # Codex

In mainland China, clone from the AtomGit mirror if GitHub is slow: git clone https://atomgit.com/VincentWei/video-shotcraft.git.

Use

Just describe the film. No command needed.

SayWhat happens
Use video-shotcraft to make a promo for my product.The agent introduces the Ink Press template and asks whether to use it, then captures your pages and builds the film
Make a launch film for this repo with the Ink Press template.The fastest path: your screenshots, copy and logo dropped into a validated template
Use the deck-deal-flyin and row-embed shot cards to present this feature.You pick the shots by name (copy names straight from the Gallery)
Design a product close-up inspired by spotlight-hero-card.One shot, adapted to your product

Shot library

124 recipe cards in 10 categories, 150 shots in total. Search, filter and copy card names in the Gallery.

Each card lives in references/shots/<category>/<card>.md, with its Remotion implementation in demos/<category>/<card>/ (see demos/README.md for how to wire one into your project).

Motion Workbench

After delivery the skill opens a CapCut-style editor in your browser (node workbench/scripts/open.mjs <project>). The film is split into shot, transition, caption and SFX tracks exactly as authored. Select any shot to edit its copy, font sizes and colours, move, trim or speed-ramp clips, drag in any of the 150 library shots, then export with Remotion. Preview and render are frame-identical.

[Motion Workbench]

Workbench guide, every panel with screenshots (Chinese) · Integration contract

What you get

OutputDetails
Final filmMP4, 1920×1080, 30 fps, h264, with music and sound design
Remotion projectThe full source of your film: every shot is a React component you or the agent can change
Motion WorkbenchOpens after delivery: tracks, inspector, retime, swap shots, export (details)
JianYing draftOptional: an editable JianYing (CapCut CN) project with per-shot clips, captions and audio tracks
Social publishingOptional, when you ask: publish the finished film via Upload-Post to TikTok, Instagram, YouTube, LinkedIn, X and more. Confirm caption and platforms, then dry-run before posting (guide)

Also in the box: reusable Remotion components (2.5D page camera, captions, flash cuts, digit rolls), Freesound SFX search/download tools and 5 BGM tracks, page-capture scripts, and the production method itself (capture, visual direction, storyboarding, sound design, beat sync, final QA) in references/.

Showcase

Share your film. Made something with video-shotcraft? Submit it with the Showcase issue form. After review it appears on the Showcase page.

Requirements

NeedsFor
Node.js and npmRemotion rendering, the template and the workbench
ffmpeg / ffprobeFrame checks and final QA
uvOnly for BGM beat analysis (runs a one-off Python script)
puppeteerOnly for page capture; the capture script installs it on demand

Remotion downloads its own headless Chrome on first render. Tested on macOS; Linux works with the notes below.

Rendering on a headless Linux box (tested: 2 cores, Node 22) hits three walls:

  1. Concurrency cap. remotion still/render fails with "Maximum for --concurrency is 2" on low-core machines. Pass --concurrency=1.
  2. Old headless removal. Recent Chrome/Chromium dropped the old headless mode, so pointing Remotion at system Chromium fails to launch. Use a chrome-headless-shell binary instead of full Chrome.
  3. Blocked CDN. If remotion.media is unreachable (common in mainland China), the automatic headless-shell download fails. Pass --browser-executable=<path-to-local chrome-headless-shell>.

With these three flags, frame renders from the bundled template work.

video-shotcraft/
├── SKILL.md                 # Agent entry point and core production rules
├── references/
│   ├── pipeline.md          # End-to-end production workflow
│   ├── shots/               # 124 shot recipe cards in 10 functional categories
│   ├── sequences/           # Reusable full-video structures and sequence patterns
│   ├── aesthetic-rules.md   # Visual QA criteria
│   ├── music-beat-sync.md   # BGM analysis and beat-sync methodology
│   ├── sound-design.md      # Sound-design guidance and examples
│   ├── sfx-sourcing.md      # Freesound search, download, analysis and credits
│   ├── jianying-export.md   # JianYing (CapCut CN) project-export guide
│   ├── publish-upload-post.md # Optional social publishing (Upload-Post API)
│   └── workbench.md         # Motion workbench: manifest contract + editability rules
├── demos/                   # Remotion reference implementations (same categories)
├── gallery/                 # Static motion-preview Gallery
├── template/                # Runnable complete video template
├── jianying-export/         # JianYing draft installers (mac tested / win untested)
├── publish/                 # Optional social publisher (stdlib-only Python) + offline tests
├── workbench/               # Post-delivery motion workbench (Vite + Remotion Player)
└── assets/
    ├── lib/                 # Reusable Remotion components
    ├── scripts/             # Page capture + Freesound CLI and offline tests
    └── audio/
        └── bgm/             # 5 BGM options; SFX downloaded per project

For the full workflow see SKILL.md, the production pipeline and the visual QA criteria.

Audio and assets

SFX come directly from Freesound, downloaded into each video's project. The shared SFX library has been removed. The sourcing guide covers search, CC0 / CC BY filtering, MP3 preview downloads, measurements and source/credit manifests. The Python CLI uses the standard library; downloading and analysis require FFmpeg. No API key is needed. Sound design covers timing and mixing. The template retains its fixed historical audio for playback and regression checks; new product videos source their SFX from Freesound. BGM options remain in assets/audio/bgm/.

Product screenshots bundled with the template are demonstration assets. Replace them with screenshots of your product before publishing, and check whether any product, customer or personal data needs to be anonymized.

License

  • Code and docs: Apache-2.0.
  • Freesound audio: each file under its recorded license; retain the project manifest and publish required CC BY credits.
  • BGM: see ATTRIBUTION.md. Historical template audio: see template credits.
  • Remotion has its own license: free for individuals and small teams, companies may need a paid license.

Acknowledgements

Many recipes were distilled by studying the motion language of outstanding official product films, including promos from ClickUp, Perplexity, Slack, Notion, Figma, Framer, Bear, Raycast, Pitch, Miro, Superhuman and Loom. The cards document techniques (timing, easing, choreography) re-implemented from scratch; no footage, artwork or brand assets from these films are included. All trademarks belong to their owners, and none of these companies are affiliated with or endorse this project.

The Freesound sourcing workflow was inspired by vibe-motion/sound. Thanks to its authors for sharing the approach of selecting sounds by source descriptions, duration, download counts, rating counts and licenses. Video Shotcraft's search/download CLI is independently implemented.

Thanks also to Remotion, which powers every demo and template here; Freesound and its contributors for project SFX; Mixkit for BGM and historical template audio; the game-feel and animation communities whose published principles inform several cards; and Claude Code, with which this library was built, iterated and QA'd using the same workflow the skill teaches.

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