three.js
Ochiq manbalardanthree.js — MIT litsenziyali, ochiq kodli JavaScript 3D kutubxonasi boʻlib, brauzerda WebGL va WebGPU sahnalarini yengil va oson API orqali yaratishga imkon beradi.
Sharh
- 3d
- animation
- augmented-reality
- canvas
- html5
- javascript
- svg
- virtual-reality
- webaudio
- webgl
- webgl2
- webgpu
Oʻrnatish
Buyruqlar faqat koʻrsatiladi, marketpleys ularni bajarmaydi. Rasmiy hujjatlar bilan solishtiring.- Rasmiy saytOchiq manbalardankatalog metamaʼlumotlaridanthreejs.org/ ↗
- Til paketlari reyestrinodejsOchiq manbalardanpaket manifestidan — reyestrda chop etilgani tekshirilmagan
npm install threeTekshirilmagan: oʻrnatishdan oldin reyestrdagi paket aynan shu loyihaga tegishli ekanini tekshiring.
www.npmjs.com/package/three ↗ - Manbadan yigʻishOchiq manbalardankatalog metamaʼlumotlaridan
Manbadan yigʻish: tekshirilgan yigʻish retsepti yoʻq — repozitoriy koʻrsatmalariga amal qiling.
github.com/mrdoob/three.js ↗
Moslik
«Nomaʼlum» dalil topilmaganini bildiradi, mahsulot mos emasligini emas.| Platforma | Holat | Arxitektura | Dalil | Ishonchlilik |
|---|---|---|---|---|
| Node.js | Mos | — | paket manifesti: package.json name | 0.60 |
| Python | Nomaʼlum | — | — | — |
| JVM | Nomaʼlum | — | — | — |
| .NET | Nomaʼlum | — | — | — |
| WebAssembly | Nomaʼlum | — | — | — |
| Web browser | Nomaʼlum | — | — | — |
Relizlar
tekshirilgan: 29-okt, 2026Sifat profili
algoritm quality-v1.0 · baholangan 15-okt, 2026Baho tarkibi
Litsenziya
MITBu katalog siyosati holati, yuridik xulosa emas.
Manbalar
Sharhlar
Hali sharhlar yoʻq.
Muqobillar
README
mrdoob/three.js dan · litsenziya MIT · yuklangan 29-okt, 2026three.js
[NPM Package] [Build Size] [NPM Downloads] [jsDelivr Downloads] [Discord]
JavaScript 3D library
The aim of the project is to create an easy-to-use, lightweight, cross-browser, general-purpose 3D library. The current builds only include WebGL and WebGPU renderers but SVG and CSS3D renderers are also available as addons.
Examples — Docs — Manual — Wiki — Migrating — Questions — Forum — Discord
Usage
This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.
import * as THREE from 'three';
const width = window.innerWidth, height = window.innerHeight;
// init
const camera = new THREE.PerspectiveCamera( 70, width / height, 0.01, 10 );
camera.position.z = 1;
const scene = new THREE.Scene();
const geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
const material = new THREE.MeshNormalMaterial();
const mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
const renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( width, height );
renderer.setAnimationLoop( animate );
document.body.appendChild( renderer.domElement );
// animation
function animate( time ) {
mesh.rotation.x = time / 2000;
mesh.rotation.y = time / 1000;
renderer.render( scene, camera );
}
If everything goes well, you should see this.
Cloning this repository
Cloning the repo with all its history results in a ~2 GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.
git clone --depth=1 https://github.com/mrdoob/three.js.git