Babylon.js

Ochiq manbalardan

Babylon.js — WebGL, WebGPU va WebXR bilan interaktiv veb-tajribalar yaratish uchun JavaScript va TypeScript’dagi ochiq manbali 3D oʻyin va renderlash dvigateli.

KutubxonaKategoriya: Kutubxonalar va SDK · Animatsiya va 3DOpen sourcemaʼlumot tekshirilgan: 15-okt, 2026

Sharh

Veb uchun interaktiv 3D kontent yaratish odatda WebGL’ning quyi darajadagi kodini, resurslarni yuklash, fizika va kiritishni qoʻlda ulashni talab qiladi. Babylon.js bitta freymvorkda tayyor dvigatelni taqdim etadi: sahnalar, kameralar, yorugʻlik manbalari, meshlar, materiallar, animatsiyalar va audio toza JavaScript va TypeScript API orqali mavjud. Kutubxona grafikani WebGL va WebGPU orqali chizadi hamda npm’da tipli paketlar sifatida tarqatiladi, shuning uchun uni butunlay yoki alohida modullar bilan ulash mumkin. Tez boshlash uchun koʻplab namunalarga ega onlayn Playground va paketni oʻrnatib, bir necha oʻnlab qator kod bilan sahna ishga tushirish mumkin. Loyiha Apache-2.0 litsenziyasi ostida tarqatiladi. Babylon.js veb-oʻyin ishlab chiquvchilari, mahsulotni interaktiv vizualizatsiya qiluvchi jamoalar va brauzer ilovasiga real vaqt rejimida 3D qoʻshmoqchi boʻlgan har kim uchun mos. U frontend bogʻliqligi sifatida brauzerda ishlaydi va istalgan standart veb-yigʻish jarayoniga qoʻshilishi mumkin.
  • 3d
  • animation
  • babylon
  • game-development
  • game-engine
  • game-engine-3d
  • typescript
  • webaudio
  • webgl
  • webgl2
  • webgpu
  • webvr

Oʻrnatish

Buyruqlar faqat koʻrsatiladi, marketpleys ularni bajarmaydi. Rasmiy hujjatlar bilan solishtiring.

Moslik

«Nomaʼlum» dalil topilmaganini bildiradi, mahsulot mos emasligini emas.
PlatformaHolatArxitekturaDalilIshonchlilik
Node.jsNomaʼlum———
PythonNomaʼlum———
JVMNomaʼlum———
.NETNomaʼlum———
WebAssemblyNomaʼlum———
Web browserNomaʼlum———

Relizlar

tekshirilgan: 29-okt, 2026
v9.33.0Oxirgi29-okt, 2026Rasmiy manba ↗

9.33.0 versiyasi fayllari

Marketpleys bu fayllarni saqlamaydi: yuklab olish rasmiy manbadan. Biz ularni skanerlamaganmiz.
FaylPlatformaHajmSHA-256Rasmiy manbadan yuklab olish
cdnSnapshot.zipNomaʼlum1,4 MB8561b476cddd…Rasmiy manba ↗

Relizlar tarixi

Sifat profili

algoritm quality-v1.0 · baholangan 15-okt, 2026
Sifat bahosi100
Xavf bahosi0
Ishonchlilik 1.00
Sifat bahosi va xavf bahosi — turli koʻrsatkichlar. Yuqori sifat xavfsizlikni kafolatlamaydi.

Baho tarkibi

Qoʻllab-quvvatlash · 2020
last activity 0 days ago
Hujjatlar · 1515
README 6510 chars, description present
Foydalanishga tayyorlik · 1515
install instructions: yes; releases: yes
Metamaʼlumotlar · 1010
4/4 of description, homepage, license, topics
Relizlar · 1010
10 release(s), latest 8 days ago
Kategoriya aniqligi · 1010
classifier confidence 1
Ommaboplik · 1010
26168 stars (log-dampened, 10k = max)
Litsenziya aniqligi · 55
SPDX Apache-2.0
Hamjamiyat · 55
issues enabled, 3707 forks

Litsenziya

Apache-2.0
Litsenziya maʼlumrepozitoriy xostingi maʼlumotlariga koʻra

Bu katalog siyosati holati, yuridik xulosa emas.

Manbalar

github.com/BabylonJS/Babylon.jsAsosiy★ 26 168 yulduzfaollik: 15-okt, 2026Asosiy repozitoriy · Ishonchlilik 1.00

Sharhlar

Sharh yozish uchun kiring

Hali sharhlar yoʻq.

Muqobillar

README

BabylonJS/Babylon.js dan · litsenziya Apache-2.0 · yuklangan 29-okt, 2026

Babylon.js

Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.

[npm version] [Build Status] [Average time to resolve an issue] [Percentage of issues still open] [Build size] [Twitter] [Discourse users]

Any questions? Here is our official forum.

CDN

⚠️ WARNING: The CDN should not be used in production environments. The purpose of our CDN is to serve Babylon packages to users learning how to use the platform or running small experiments. Once you've built an application and are ready to share it with the world at large, you should serve all packages from your own CDN.

For the preview release, use the following URLs:

A list of additional references can be found here.

npm

BabylonJS and its modules are published on npm with full typing support. To install, use:

npm install babylonjs --save

alternatively, you can now rely on our ES6 packages. Using the ES6 version will allow tree shaking among other bundling benefits.

This will allow you to import BabylonJS entirely using:

import * as BABYLON from 'babylonjs';

or individual classes using:

import { Scene, Engine } from 'babylonjs';

If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:

    ...
    "types": [
        "babylonjs",
        "anotherAwesomeDependency"
    ],
    ...

To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.

Usage

See Getting Started:

// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
    // Create a basic BJS Scene object
    var scene = new BABYLON.Scene(engine);
    // Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
    var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
    // Target the camera to scene origin
    camera.setTarget(BABYLON.Vector3.Zero());
    // Attach the camera to the canvas
    camera.attachControl(canvas, false);
    // Create a basic light, aiming 0, 1, 0 - meaning, to the sky
    var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
    // Create a built-in "sphere" shape using the SphereBuilder
    var sphere = BABYLON.MeshBuilder.CreateSphere('sphere1', {segments: 16, diameter: 2, sideOrientation: BABYLON.Mesh.FRONTSIDE}, scene);
    // Move the sphere upward 1/2 of its height
    sphere.position.y = 1;
    // Create a built-in "ground" shape;
    var ground = BABYLON.MeshBuilder.CreateGround("ground1", { width: 6, height: 6, subdivisions: 2, updatable: false }, scene);
    // Return the created scene
    return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
    scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
    engine.resize();
});

Contributing

Building and developing this repository requires Node.js 22.22.2 or newer within the Node 22 line, or Node.js 24.16.0 or newer within the Node 24 line, and npm 11.18.0 or newer. These are development-tool requirements; they do not change the runtime requirements of the published Babylon.js libraries.

If you want to contribute, please read our contribution guidelines first.

Documentation

Useful links

  • Official web site: www.babylonjs.com
  • Online playground to learn by experimentating
  • Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
  • Online shader creation tool where you can learn how to create GLSL shaders
  • 3DS Max exporter can be used to generate a .babylon file from 3DS Max
  • Maya exporter can be used to generate a .babylon file from Maya
  • Blender exporter can be used to generate a .babylon file from Blender 3d
  • Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
  • glTF Tools by KhronosGroup

Features

To get a complete list of supported features, please visit our website.

Repozitoriyni ochish ↗