Babylon.js
From public sourcesBabylon.js is an open-source JavaScript and TypeScript 3D game and rendering engine for building interactive web experiences with WebGL, WebGPU and WebXR.
Overview
- 3d
- animation
- babylon
- game-development
- game-engine
- game-engine-3d
- typescript
- webaudio
- webgl
- webgl2
- webgpu
- webvr
Installation
Commands are shown, never run by the marketplace. Check them against the official documentation.- Official release filesFrom public sourcesfrom the latest official releasegithub.com/BabylonJS/Babylon.js/releases/tag/9.33.0 ↗
- Build from sourceFrom public sourcesfrom catalog metadata
Build from source: no validated build recipe — follow the repository instructions.
github.com/BabylonJS/Babylon.js ↗
Compatibility
Unknown means no evidence was found — not that the product is incompatible.| Platform | Status | Architecture | Evidence | Confidence |
|---|---|---|---|---|
| Node.js | Unknown | — | — | — |
| Python | Unknown | — | — | — |
| JVM | Unknown | — | — | — |
| .NET | Unknown | — | — | — |
| WebAssembly | Unknown | — | — | — |
| Web browser | Unknown | — | — | — |
Releases
checked Oct 29, 2026Files in 9.33.0
| File | Platform | Size | SHA-256 | Download from the official source |
|---|---|---|---|---|
| cdnSnapshot.zip | Unknown | 1.4 MB | 8561b476cddd… | Official source ↗ |
Release history
- v9.32.1Oct 27, 2026Official source ↗
- v9.32.0Oct 22, 2026Official source ↗
- v9.31.3Oct 21, 2026Official source ↗
- v9.31.2Oct 20, 2026Official source ↗
- v9.30.0Oct 8, 2026Official source ↗
- v9.29.0Oct 1, 2026Official source ↗
- v9.28.0Sep 24, 2026Official source ↗
Quality profile
algorithm quality-v1.0 · assessed Oct 15, 2026Score components
License
Apache-2.0This is the catalog policy status, not legal advice.
Sources
Reviews
No reviews yet.
Alternatives
README
From BabylonJS/Babylon.js · license Apache-2.0 · fetched Oct 29, 2026Babylon.js
Getting started? Play directly with the Babylon.js API using our playground. It also contains a lot of samples to learn how to use it.
[npm version] [Build Status] [Average time to resolve an issue] [Percentage of issues still open] [Build size] [Twitter] [Discourse users]
Any questions? Here is our official forum.
CDN
⚠️ WARNING: The CDN should not be used in production environments. The purpose of our CDN is to serve Babylon packages to users learning how to use the platform or running small experiments. Once you've built an application and are ready to share it with the world at large, you should serve all packages from your own CDN.
For the preview release, use the following URLs:
A list of additional references can be found here.
npm
BabylonJS and its modules are published on npm with full typing support. To install, use:
npm install babylonjs --save
alternatively, you can now rely on our ES6 packages. Using the ES6 version will allow tree shaking among other bundling benefits.
This will allow you to import BabylonJS entirely using:
import * as BABYLON from 'babylonjs';
or individual classes using:
import { Scene, Engine } from 'babylonjs';
If using TypeScript, don't forget to add 'babylonjs' to 'types' in tsconfig.json:
...
"types": [
"babylonjs",
"anotherAwesomeDependency"
],
...
To add a module, install the respective package. A list of extra packages and their installation instructions can be found on the babylonjs user on npm.
Usage
See Getting Started:
// Get the canvas DOM element
var canvas = document.getElementById('renderCanvas');
// Load the 3D engine
var engine = new BABYLON.Engine(canvas, true, {preserveDrawingBuffer: true, stencil: true});
// CreateScene function that creates and return the scene
var createScene = function(){
// Create a basic BJS Scene object
var scene = new BABYLON.Scene(engine);
// Create a FreeCamera, and set its position to {x: 0, y: 5, z: -10}
var camera = new BABYLON.FreeCamera('camera1', new BABYLON.Vector3(0, 5, -10), scene);
// Target the camera to scene origin
camera.setTarget(BABYLON.Vector3.Zero());
// Attach the camera to the canvas
camera.attachControl(canvas, false);
// Create a basic light, aiming 0, 1, 0 - meaning, to the sky
var light = new BABYLON.HemisphericLight('light1', new BABYLON.Vector3(0, 1, 0), scene);
// Create a built-in "sphere" shape using the SphereBuilder
var sphere = BABYLON.MeshBuilder.CreateSphere('sphere1', {segments: 16, diameter: 2, sideOrientation: BABYLON.Mesh.FRONTSIDE}, scene);
// Move the sphere upward 1/2 of its height
sphere.position.y = 1;
// Create a built-in "ground" shape;
var ground = BABYLON.MeshBuilder.CreateGround("ground1", { width: 6, height: 6, subdivisions: 2, updatable: false }, scene);
// Return the created scene
return scene;
}
// call the createScene function
var scene = createScene();
// run the render loop
engine.runRenderLoop(function(){
scene.render();
});
// the canvas/window resize event handler
window.addEventListener('resize', function(){
engine.resize();
});
Contributing
Building and developing this repository requires Node.js 22.22.2 or newer within the Node 22 line, or Node.js 24.16.0 or newer within the Node 24 line, and npm 11.18.0 or newer. These are development-tool requirements; they do not change the runtime requirements of the published Babylon.js libraries.
If you want to contribute, please read our contribution guidelines first.
Documentation
Useful links
- Official web site: www.babylonjs.com
- Online playground to learn by experimentating
- Online sandbox where you can test your .babylon and glTF scenes with a simple drag'n'drop
- Online shader creation tool where you can learn how to create GLSL shaders
- 3DS Max exporter can be used to generate a .babylon file from 3DS Max
- Maya exporter can be used to generate a .babylon file from Maya
- Blender exporter can be used to generate a .babylon file from Blender 3d
- Unity 5 (deprecated) exporter can be used to export your geometries from Unity 5 scene editor(animations are supported)
- glTF Tools by KhronosGroup
Features
To get a complete list of supported features, please visit our website.