godot

From public sources

Godot Engine is a free, open-source, cross-platform game engine for building 2D and 3D games from one editor and exporting them to desktop, mobile, web and consoles.

CLI toolCategory: Developer Tools · Editors & IDEs · Game enginesOpen sourcedata checked Oct 15, 2026

Overview

Developing a game usually means choosing between costly commercial engines with royalties or assembling many separate tools for rendering, physics, UI and export. Godot Engine provides a feature-packed, cross-platform game engine for creating both 2D and 3D games from a unified interface, with a comprehensive set of common tools so developers can focus on making games. Games can be exported with one click to Linux, macOS, Windows, Android, iOS, Web-based platforms and consoles. Godot is released under the permissive MIT license with no royalties, and its development is community-driven and supported by the Godot Foundation, a not-for-profit organization. It suits independent developers, studios and hobbyists who want full ownership of their games and the ability to read or change the engine source. Godot can be used by downloading official editor binaries or by compiling it from source on any supported platform.
  • game-development
  • game-engine
  • gamedev
  • godot
  • godotengine
  • multi-platform
  • open-source

Installation

Commands are shown, never run by the marketplace. Check them against the official documentation.

Compatibility

Unknown means no evidence was found — not that the product is incompatible.
PlatformStatusArchitectureEvidenceConfidence
WindowsUnknown———
macOSUnknown———
LinuxUnknown———
Container (OCI)Unknown———

Releases

checked Oct 29, 2026
No releases found on the source.

Quality profile

algorithm quality-v1.0 · assessed Oct 15, 2026
Quality Score91
Risk Score0
Confidence 1.00
Quality Score and Risk Score are different measures. A high score does not guarantee safety.

Score components

Maintenance · 2020
last activity 0 days ago
Documentation · 1515
README 3722 chars, description present
Ready to use · 156
install instructions: no; releases: yes
Metadata · 1010
4/4 of description, homepage, license, topics
Releases · 1010
10 release(s), latest 54 days ago
Category confidence · 1010
classifier confidence 1
Adoption · 1010
118466 stars (log-dampened, 10k = max)
License clarity · 55
SPDX MIT
Community · 55
issues enabled, 27071 forks

License

MIT
Known licensefrom the repository host

This is the catalog policy status, not legal advice.

Sources

github.com/godotengine/godotPrimary★ 118,466 starslast activity Oct 15, 2026Primary repository · Confidence 1.00

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README

From godotengine/godot · license MIT · fetched Oct 29, 2026

Godot Engine

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

[Screenshot of a 3D scene in the Godot Engine editor]

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as the Asset Store.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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