godot

Ochiq manbalardan

Godot Engine — bepul, ochiq kodli, koʻp platformali oʻyin dvigateli boʻlib, bitta muharrirda 2D va 3D oʻyinlar yaratish hamda ularni desktop, mobil, veb va konsollarga eksport qilish imkonini beradi.

CLI vositaKategoriya: Dasturchi vositalari · Muharrirlar va IDE · Oʻyin dvigatellariOpen sourcemaʼlumot tekshirilgan: 15-okt, 2026

Sharh

Oʻyin ishlab chiqish odatda royalti talab qiladigan qimmat tijorat dvigatellari bilan yoki grafika, fizika, interfeys va eksport uchun alohida vositalarni birlashtirish bilan bogʻliq. Godot Engine — bir interfeysdan 2D va 3D oʻyinlar yaratish uchun moʻljallangan, koʻp platformali, imkoniyatlarga boy oʻyin dvigateli boʻlib, dasturchilar umumiy vositalar toʻplamidan foydalanib, asosiy eʼtiborni oʻyinning oʻziga qaratishlari mumkin. Oʻyinlarni bir tugma bosish orqali Linux, macOS, Windows, Android, iOS, veb-platformalar va konsollarga eksport qilish mumkin. Godot ruxsatnoma beruvchi MIT litsenziyasi ostida, royaltisiz tarqatiladi. Uning rivojlanishi mustaqil va jamoat tomonidan boshqariladi hamda notijorat Godot Foundation tashkiloti tomonidan qoʻllab-quvvatlanadi. Dvigatel mustaqil ishlab chiqaruvchilar, studiyalar va havaskorlar uchun mos boʻlib, ular oʻz oʻyinlariga toʻliq egalik qilishni hamda dvigatel manba kodini oʻrganish va oʻzgartirish imkoniyatini xohlaydi. Godotni rasmiy muharrir yigʻmalarini yuklab olish yoki qoʻllab-quvvatlanadigan istalgan platformada manba kodidan kompilyatsiya qilish orqali ishlatish mumkin.
  • game-development
  • game-engine
  • gamedev
  • godot
  • godotengine
  • multi-platform
  • open-source

Oʻrnatish

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  • Rasmiy saytOchiq manbalardankatalog metamaʼlumotlaridan
    godotengine.org/ ↗
  • Manbadan yigʻishOchiq manbalardankatalog metamaʼlumotlaridan

    Manbadan yigʻish: tekshirilgan yigʻish retsepti yoʻq — repozitoriy koʻrsatmalariga amal qiling.

    github.com/godotengine/godot ↗

Moslik

«Nomaʼlum» dalil topilmaganini bildiradi, mahsulot mos emasligini emas.
PlatformaHolatArxitekturaDalilIshonchlilik
WindowsNomaʼlum———
macOSNomaʼlum———
LinuxNomaʼlum———
Container (OCI)Nomaʼlum———

Relizlar

tekshirilgan: 29-okt, 2026
Manbada relizlar topilmadi.

Sifat profili

algoritm quality-v1.0 · baholangan 15-okt, 2026
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Ishonchlilik 1.00
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Baho tarkibi

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last activity 0 days ago
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README 3722 chars, description present
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install instructions: no; releases: yes
Metamaʼlumotlar · 1010
4/4 of description, homepage, license, topics
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10 release(s), latest 54 days ago
Kategoriya aniqligi · 1010
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SPDX MIT
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Litsenziya

MIT
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Bu katalog siyosati holati, yuridik xulosa emas.

Manbalar

github.com/godotengine/godotAsosiy★ 118 466 yulduzfaollik: 15-okt, 2026Asosiy repozitoriy · Ishonchlilik 1.00

Sharhlar

Sharh yozish uchun kiring

Hali sharhlar yoʻq.

Muqobillar

README

godotengine/godot dan · litsenziya MIT · yuklangan 29-okt, 2026

Godot Engine

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur for several years as an in-house engine, used to publish several work-for-hire titles.

[Screenshot of a 3D scene in the Godot Engine editor]

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as the Asset Store.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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